1 bonus bShortAtkRate,10;
2 bonus bLongAtkRate,10;
3 bonus bFixedCast,-300;
4 .@l = BaseLevel;
5 bonus bMaxHP,50*(min(.@l,150)/10);
6 bonus bMaxSP,20*(min(.@l,150)/10);
7 if (.@l>=105)
8 bonus bCritical,15;
9 if (.@l>=110)
10 bonus bCritAtkRate,5;
11 if (.@l>=120)
12 bonus bCritAtkRate,5;
13 if (.@l>=130)
14 bonus2 bAddClass,Class_ALL,5;