1 bonus2 bMagicAtkEle,Ele_All,3;
2 bonus bMatk,2*(min(BaseLevel,100)/5);
3 if (BaseLevel>=30)
4 bonus2 bMagicAtkEle,Ele_All,3;
5 if (BaseLevel>=45)
6 bonus2 bMagicAtkEle,Ele_All,4;
7 if (BaseLevel>=85)
8 bonus bFixedCastrate,-300;