1 bonus bShortAtkRate,3;
2 bonus bLongAtkRate,3;
3 bonus bCritical,1*(min(BaseLevel,100)/5);
4 if (BaseLevel>=30) {
5 bonus bShortAtkRate,3;
6 bonus bLongAtkRate,3;
7 }
8 if (BaseLevel>=45) {
9 bonus bShortAtkRate,4;
10 bonus bLongAtkRate,4;
11 }
12 if (BaseLevel>=85)
13 bonus bFixedCast,-300;