1 .@r = getrefine();
2 bonus bMaxHPrate,10;
3 bonus bMaxSPrate,10;
4 bonus bBaseAtk,4*.@r;
5 bonus2 bAddEle,Ele_Fire,4*(.@r/3);
6 bonus2 bAddEle,Ele_Water,4*(.@r/3);
7 if (.@r>=9) {
8 bonus2 bAddClass,Class_All,10;
9 }
10 if (.@r>=11) {
11 bonus bAspdRate,10;
12 }