1 if (BaseClass == Job_Mage) {
2 bonus bMaxSP,100;
3 bonus bMaxHP,-100;
4 bonus2 bSkillAtk,"MG_NAPALMBEAT",20;
5 bonus2 bSkillAtk,"MG_SOULSTRIKE",20;
6 bonus2 bSkillAtk,"HW_NAPALMVULCAN",20;
7 }