1 if (readparam(bAgi)>=90) {
2 bonus2 bResEff,Eff_Silence,3000;
3 bonus2 bResEff,Eff_Stun,3000;
4 }
5 if (readparam(bVit)>=80) {
6 bonus2 bResEff,Eff_Stone,5000;
7 bonus2 bResEff,Eff_Sleep,5000;
8 }