1 .@r = getrefine();
2 bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000;
3 bonus bBaseAtk,4*.@r;
4 if (.@r>=11)
5 .@val = 50;
6 else if (.@r>=9)
7 .@val = 30;
8 bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val;