1 .@r = getrefine();
2 bonus bLongAtkRate,15;
3 bonus2 bSkillAtk,"RL_FIREDANCE",15;
4 if (.@r>=7) {
5 bonus bAspdRate,10;
6 bonus bBaseAtk,60;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"RL_FIREDANCE",20;
10 autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
11 }
12 if (.@r>=11) {
13 bonus bDelayrate,-20;
14 }