1 .@r = getrefine();
2 bonus bLongAtkRate,10;
3 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
4 if (.@r>=7) {
5 bonus bVariableCastrate,-10;
6 bonus bBaseAtk,40;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
10 autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
11 }
12 if (.@r>=11) {
13 bonus bDelayrate,-20;
14 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
15 }