1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bIgnoreDefRaceRate,RC_All,5*.@r;
4 bonus2 bAddRace,RC_Player_Human,80 + (.@r > 8 ? 20 : 0) + (.@r > 7 ? 35 : 0);
5 if (.@r > 9) {
6 bonus bMaxHPrate,15;
7 bonus bMaxSPrate,15;
8 }