1 bonus2 bAddClass,Class_All,6;
2 bonus2 bSubEle,Ele_Dark,5;
3 bonus2 bResEff,Eff_Confusion,10000;
4 bonus2 bAddEff,Eff_Confusion,500;
5 bonus3 bAutoSpellWhenHit,"NPC_WIDECONFUSE",2,30;
6 bonus bInt,-5;