1 .@r = getrefine();
2 bonus2 bSubSize,Size_All,2*(.@r/3);
3 bonus2 bMagicSubSize,Size_All,2*(.@r/3);
4 if (.@r>=7) {
5 bonus bMaxHPrate,5;
6 bonus bMaxSPrate,5;
7 }
8 if (.@r>=9) {
9 bonus bAspd,1;
10 }
11 if (.@r>=12) {
12 autobonus "{ bonus2 bHPRegenRate,100,1000; }",50,4000,BF_MAGIC;
13 bonus bShortWeaponDamageReturn,1;
14 }