1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 if (.@r>=6) {
4 bonus2 bResEff,Eff_Fear,50;
5 bonus2 bSubRace,RC_Player_Human,20;
6 }
7 if (.@r>=8) {
8 bonus2 bResEff,Eff_Fear,50;
9 bonus2 bSubRace,RC_Player_Human,10;
10 }