1 .@r = getrefine();
2 bonus bMatkRate,10;
3 bonus2 bMagicAtkEle,Ele_Neutral,7;
4 bonus2 bMagicAtkEle,Ele_Fire,7;
5 if (.@r>=7) {
6 bonus bAspdRate,10;
7 bonus bMatk,40;
8 }
9 if (.@r>=9) {
10 bonus2 bMagicAtkEle,Ele_Neutral,8;
11 bonus2 bMagicAtkEle,Ele_Fire,8;
12 autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_WEAPON;
13 }
14 if (.@r>=11) {
15 bonus bDelayrate,-20;
16 }