1 bonus bAtkEle,Ele_Fire;
2 bonus bInt,5;
3 .@r = getrefine();
4 bonus bMatkRate,(.@r/2);
5 if (.@r >= 7) {
6 bonus2 bMagicAtkEle,Ele_Fire,10;
7 if (.@r >= 9) {
8 bonus2 bSkillAtk,"MG_FIREBOLT",40;
9 bonus2 bSkillAtk,"MG_FIREBALL",40;
10 if (.@r >= 11) {
11 bonus2 bSkillAtk,"WZ_METEOR",30;
12 bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
13 }
14 }
15 }