1 .@r = getrefine();
2 bonus2 bMagicAtkEle,Ele_Wind,5;
3 bonus2 bMagicAtkEle,Ele_Water,5;
4 bonus bMatk,170;
5 bonus bUnbreakableWeapon;
6 bonus bMatk,4*.@r;
7 if (.@r>=9) {
8 bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
9 bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
10 }
11 if (.@r>=11) {
12 bonus2 bMagicAddRace,RC_Undead,20;
13 bonus2 bMagicAddRace,RC_Angel,20;
14 }