1 .@val = 10 + 10*(min(getrefine(),10)/3);
2 bonus2 bAddEle,Ele_Dark,.@val;
3 bonus2 bAddEle,Ele_Undead,.@val;
4 bonus2 bAddEle,Ele_Poison,.@val;
5 bonus2 bAddEle,Ele_Ghost,.@val;
6 bonus2 bSubDefEle,Ele_Dark,-30;