1 bonus bInt,2;
2 bonus bDex,2;
3 .@b = readparam(bInt);
4 bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);
5 bonus bHealPower,10;
6 bonus bAddItemHealRate,10;
7 .@r = (getrefine()*1000);
8 autobonus2 "{ bonus bIgnoreMdefRace,RC_All; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST; }";
9 bonus bUnbreakableWeapon;
10 bonus bAtkEle,Ele_Holy;