1 bonus bStr,5;
2 bonus bVit,5;
3 bonus bDex,5;
4 bonus2 bAddClass,Class_All,5;
5 if (getskilllv("NC_ARMSCANNON") >= 3)
6 bonus bDelayrate,-30;
7 if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
8 bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
9 bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
10 bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
11 }
12 if (getskilllv("NC_PILEBUNKER") >= 3) {
13 bonus bStr,5;
14 bonus bVit,5;
15 bonus bDex,5;
16 bonus bBaseAtk,100;
17 }
18 if (getskilllv("NC_RESEARCHFE") >= 5)
19 bonus bNoMadoFuel;