1 .@r = getskilllv("PR_IMPOSITIO");
2 bonus bSPrecovRate,50;
3 bonus bVariableCastrate,-10;
4 bonus bDelayrate,-5;
5 bonus2 bVariableCastrate,"AB_ORATIO",-50;
6 bonus2 bFixedCastrate,"AB_ORATIO",-100;
7 bonus2 bMagicAddSize,Size_All,3*.@r;
8 bonus2 bSkillAtk,"PR_MAGNUS",3*(Baselevel/2);
9 if (.@r == 5)
10 skill "ALL_ODINS_POWER",2;