1 bonus bAgi,2;
2 bonus bCritical,5;
3 bonus bAspdRate,5;
4 bonus bCritAtkRate,2;
5 skill "MG_SIGHT",1;
6 if (readparam(bLuk)>=100) {
7 bonus bCritical,10;
8 bonus bCritAtkRate,10;
9 }