1 .@r = getrefine();
2 bonus bSplashRange,1;
3 bonus bLongAtkRate,3*(.@r/2);
4 bonus bMaxSPrate,2*(.@r/3);
5 if (.@r >= 7) {
6 bonus2 bAddClass,Class_Boss,10;
7 if (.@r >= 9) {
8 autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
9 if (.@r >= 11) {
10 bonus2 bAddRace,RC_Undead,15;
11 bonus2 bAddRace,RC_Demon,15;
12 }
13 }
14 }