1 .@r = getrefine();
2 bonus bSplashRange,1;
3 bonus3 bAddEff,Eff_Blind,50,ATF_LONG;
4 if (.@r >= 7) {
5 bonus2 bSkillAtk,"RL_S_STORM",15;
6 if (.@r >= 9) {
7 bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
8 }
9 }