1 .@r = getrefine();
2 bonus bLongAtkRate,15;
3 if (.@r >= 7) {
4 bonus2 bSkillAtk,"RL_AM_BLAST",30;
5 bonus2 bSkillAtk,"RL_MASS_SPIRAL",30;
6 if (.@r >= 9) {
7 bonus2 bSkillCooldown,"RL_AM_BLAST",-1000;
8 }
9 }