1 bonus bSplashRange,1;
2 bonus bHit,-15;
3 bonus2 bSkillAtk,"RL_S_STORM",20;
4 bonus bBaseAtk,((min(BaseLevel,160)/10)*6);
5 if (getrefine()>6) {
6 bonus bLongAtkRate,getskilllv("GS_DUST");
7 }