1 bonus bHit,-20;
2 bonus bCritical,10;
3 bonus bAspd,1;
4 bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
5 bonus bBaseAtk,((min(BaseLevel,160)/10)*6);
6 if (getrefine()>6) {
7 bonus bLongAtkRate,getskilllv("GS_GATLINGFEVER");
8 }