1 bonus bDex,2;
2 bonus bHit,8;
3 bonus bCritical,8;
4 bonus2 bAddRace,RC_DemiHuman,30;
5 bonus2 bAddRace,RC_Player_Human,30;
6 bonus2 bVariableCastrate,"GS_TRACKING",-20;
7 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
8 bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
9 bonus bUnbreakableWeapon;