1 .@r = getrefine();
2 bonus bBaseAtk,4*.@r;
3 bonus bUnbreakableWeapon;
4 bonus2 bSubSize,Size_Small,10;
5 bonus2 bSubSize,Size_Medium,10;
6 if (.@r>=9) {
7 bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
8 bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000;
9 }
10 if (.@r>=11)
11 bonus2 bSkillAtk,"NC_AXETORNADO",15;