1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bBaseAtk,10*(.@r/2);
4 bonus2 bSkillAtk,"NC_POWERSWING",10*(.@r/3);
5 if (.@r>=7) {
6 bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
7 }
8 if (.@r>=9) {
9 bonus2 bAddSize,Size_All,15;
10 }