1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 if (.@r>=2) {
4 bonus bBaseAtk,.@r/2*10;
5 }
6 if (.@r>=3) {
7 bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10;
8 }
9 if (.@r>=9) {
10 bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
11 }
12 if (.@r>=11) {
13 bonus2 bAddSize,Size_All,15;
14 }