1 bonus bUnbreakableWeapon;
2 bonus2 bSkillAtk,"NC_AXETORNADO",20;
3 bonus bBaseAtk,6*(min(BaseLevel,160)/10);
4 if (getrefine()>=7) {
5 bonus2 bSkillCooldown,"NC_AXETORNADO",-100*getskilllv("BS_WEAPONRESEARCH");
6 }