1 bonus bUnbreakableWeapon;
2 autobonus "{ bonus bCritical,20; }",50,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }";
3 .@r = getrefine();
4 if (.@r>=9) {
5 bonus bCritAtkRate,15;
6 } else if (.@r>=7) {
7 bonus bCritAtkRate,5;
8 }