1 bonus bStr,3;
2 bonus2 bAddRace,RC_DemiHuman,30;
3 bonus2 bAddRace,RC_Player_Human,30;
4 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
5 bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
6 bonus bUnbreakableWeapon;