1 .@r = getrefine();
2 bonus bCritAtkRate,5;
3 bonus bBaseAtk,4*.@r;
4 if (.@r>=9)
5 bonus2 bAddSize,Size_All,15;
6 if (.@r>=11) {
7 bonus bUnbreakableWeapon;
8 bonus2 bAddClass,Class_All,7;
9 }