1 if (getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW) == W_REVOLVER) {
2 .@r = getrefine();
3 bonus bHit,20;
4 bonus bLongAtkRate,(5+.@r);
5 if (.@r >= 10) {
6 bonus2 bSkillAtk,"RL_FIREDANCE",15;
7 }
8 }