1 .@r = getrefine();
2 bonus bMatk,4*.@r;
3 bonus2 bMagicAtkEle,Ele_Neutral,10;
4 if (.@r>=9)
5 bonus2 bSkillAtk,"WM_METALICSOUND",30;
6 if (.@r>=11)
7 bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;