1 .@r = getrefine();
2 bonus2 bMagicAtkEle,Ele_Fire,5;
3 bonus bMatk,180;
4 bonus bUnbreakableWeapon;
5 bonus bMatk,4*.@r;
6 if (.@r>=9) {
7 bonus2 bSkillAtk,"WL_HELLINFERNO",20;
8 bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
9 }
10 if (.@r>=11) {
11 bonus2 bMagicAddRace,RC_Undead,20;
12 bonus2 bMagicAddRace,RC_Angel,20;
13 }