1 .@r = getrefine();
2 bonus bMatkRate,5;
3 bonus bMatk,170;
4 bonus bUnbreakableWeapon;
5 bonus bMatk,4*.@r;
6 if (.@r>=9) {
7 bonus2 bSkillAtk,"AB_ADORAMUS",20;
8 }
9 if (.@r>=11) {
10 bonus2 bMagicAddRace,RC_Undead,20;
11 bonus2 bMagicAddRace,RC_Angel,20;
12 }