1 .@r = getrefine();
2 if (.@r >= 11)
3 .@val = 50;
4 else if (.@r >= 9)
5 .@val = 30;
6 bonus2 bSkillAtk,"SO_DIAMONDDUST",.@val;
7 bonus2 bSkillAtk,"SO_EARTHGRAVE",.@val;
8 bonus bMatk,4*.@r;
9 bonus bUnbreakableWeapon;
10 bonus2 bMagicAtkEle,Ele_Water,5;
11 bonus2 bMagicAtkEle,Ele_Earth,5;