1 .@r = getrefine();
2 bonus bMatk,4*.@r;
3 bonus bUnbreakableWeapon;
4 bonus2 bMagicAtkEle,Ele_Fire,5;
5 bonus2 bMagicAtkEle,Ele_Dark,5;
6 if (.@r >= 9) {
7 bonus2 bSkillAtk,"WL_HELLINFERNO",30;
8 }
9 if (.@r >= 11) {
10 bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
11 }