1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bMatk,10*(.@r/2);
4 bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
5 if (.@r>=7) {
6 bonus bVariableCastrate,-10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
10 }