1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bMagicAddEle,Ele_Neutral,5;
4 bonus2 bMagicAddEle,Ele_Earth,5;
5 if (.@r >= 7) {
6 bonus bVariableCastrate,-7;
7 if (.@r >= 9) {
8 autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",40,10000,BF_MAGIC,"{ specialeffect2 255; }";
9 if (.@r >= 11) {
10 bonus bDelayrate,-10;
11 }
12 }
13 }