1 bonus bUnbreakableWeapon;
2 bonus bVariableCastrate,-10;
3 bonus bMatk,3*(min(BaseLevel,160)/10);
4 bonus bBaseAtk,3*(min(BaseLevel,160)/10);
5 if (getrefine()>=7) {
6 bonus bDelayrate,-2*getskilllv("SU_PICKYPECK");
7 bonus bVariableCastrate,-2*getskilllv("SU_SV_STEMSPEAR");
8 }