1 .@r = getrefine() * 3;
2 bonus bBaseAtk,.@r;
3 bonus bMatk,.@r;
4 if (BaseLevel >= 20) {
5 .@r = min(BaseLevel,120)/10*3;
6 bonus bBaseAtk,.@r;
7 bonus bMatk,.@r;
8 }
9 bonus bUnbreakableWeapon;