1 bonus bUnbreakableShoes;
2 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
3 bonus bMaxHP,(BaseLevel*5);
4 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
5 bonus bMaxSP,(JobLevel*2);