1 bonus bMaxHP,(BaseLevel*7);
2 bonus bMaxSP,(BaseLevel/2);
3 autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }";
4 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
5 bonus bMdef,5;
6 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
7 bonus bDef,3;