1 bonus bAllStats,1;
2 bonus bUnbreakableArmor;
3 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
4 bonus2 bResEff,Eff_Silence,5000;
5 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
6 bonus2 bResEff,Eff_Stun,5000;