1 .@r = getrefine();
2 bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
3 bonus bBaseAtk,4*.@r;
4 if (.@r>=9) {
5 bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000;
6 bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
7 }
8 if (.@r>=11) {
9 bonus bUnbreakableWeapon;
10 bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
11 }