1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bCritical,5;
4 if (.@r >= 7) {
5 bonus bAspdRate,7;
6 if (.@r >= 9) {
7 bonus bCritAtkRate,15;
8 if (.@r >= 11) {
9 bonus2 bAddSize,Size_Small,20;
10 bonus2 bAddSize,Size_Medium,20;
11 bonus2 bMagicAddSize,Size_Small,20;
12 bonus2 bMagicAddSize,Size_Medium,20;
13 }
14 }
15 }