1 bonus2 bSubRace,RC_Player_Human,5;
2 bonus2 bSubRace,RC_DemiHuman,5;
3 bonus2 bSubRace,RC_Fish,5;
4 bonus2 bSubEle,Ele_Neutral,5;
5 bonus2 bSubEle,Ele_Poison,5;
6 bonus bAgi,5;
7 bonus bVit,5;
8 bonus bMdef,10;
9 .@r = getrefine();
10 if (.@r>=7) {
11 .@sp = 10;
12 if (.@r>=8) {
13 .@s = (readparam(bAgi)+readparam(bVit))/20;
14 bonus bMatk,15*.@s;
15 bonus bDef,20*.@s;
16 if (.@r>=9) {
17 .@sp += 10;
18 }
19 }
20 bonus bMagicSPGainValue,.@sp;
21 }